Games

My audio work for games
Goobie's Shell Hunt
SFX Designer and Composer
Goobie needs your help finding shells! Play as an enthusiastic crab guy on the hunt for shells under the sea, using sound echolocation to find powerups and light waves to explore a dark aquatic world. Neon clouds of bioluminescence make this place look like a lush sanctuary, but not everything down here is friendly. With the power of your shell tool, use light waves to repel angler fish ambushes.
This is a project submitted to a game jam (Club Club Jam Jam 2026) Theme: Shell
I really leaned into foley with this project, using a range of quite unique objects and methods to craft the game's SFX, aka stirring a mug of mac and cheese.
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Comoposed all music tracks.
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Created all SFX.
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Created all SFX using foley or electronically produced in a DAW. Used Reaper, FL studio.
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Worked with a team of other game students across the country in a timeline of 3 and a half days.
Purrcel
Sound engineer and composer
A bittersweet 2D narrative game about navigating grief. The player is able to transform between a fallen mountain god and cat as they make their way through multiple puzzles. This was the first time I worked with SFX implementation, leading to long yet successful hours of troubleshooting audio code and FMOD middleware within Unity. I went for a foley-heavy approach; all cat sounds are from my own cats, walking sounds were produced by tapping a juice bottle against wood, and the majority of bird sounds were captured outside my dorm window. NPC dialogue is actually my own voice chopped up in Reaper and drenched in FL studio reverb.
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The only sound designer/composer in a large team.
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Composed the main theme.
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Created all SFX using foley or electronically produced in a DAW. Used Reaper, FL studio.
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Implemented all SFX with FMOD middleware.
Unite Farm Organisms
Composer
Oh no, there is an alien invasion and your farm animals are at risk of being abducted at any moment. The player must drop and combine farm animals to create even bigger farm animals. I had around a week to create two tracks (many hours were spent in my university's music practice building). I added animal noises, farm instruments, and upbeat synths, combining styles to reflect the spacey narrative and farm setting.
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Composed menu and main gameplay music.
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Used Logic Pro for all music.
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Presented the game at MSU's Diversity in Game's Spring game jam.
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Won best execution of game jam theme (there and back again).